My first day on DA was the day after the winter solstice in 2002, December 22nd 2002, over 11 1/2 years ago!
(Fun fact: Dec. 21st, 2012, that mayan doomsday theory, was the very last day of my first decade here.) I was just starting out in my fascination with graphics and art, needless to say I was not very good. I had just gotten a hold of Photoshop 5.5 the year before and upgraded from Paint Shop Pro. I was confused by the change in interface and capability at first, but with practice I slowly became accustomed to the new environment. I uploaded my first deviation exactly one week after joining.
(1) I had just gotten a copy of 3D Studio Max but it was far too confusing for me at first so I made a simple render and manipulated it in PS.
(2) Then I got more into actual photo-manipulation and made stuff like;
(3) A week or so after that I tried to make my first actual 3D piece with 3DSM, I was proud of it at the time but I still wonder why, it was still fun to make regardless of it's quality though!
(4) Months later I made a piece for a friend going off to his first tour in Iraq, I spent a lot of time on it because it was the first piece I actually put my heart into, where I made the transition from just graphics - to art.
(5) I began to form a style and get my bearings in the art world.
(6) For some reason I slowed down heavily with my creations, for multiple reasons, I produced this in 2006 using my new Wacom Graphire 3, which I amazingly still use to this day! Around this time me and a few friends formed a group called Theory6 and participated in contests or 'gfx battles' on a few different forums.
(7) Fast forward to 2009; after a slow few years me and the co-founder of T6 ( theory6-MikeG
) started a new venture in the art world and built the basic idea for which the Theory Design
that exists would be similarly founded. I pounded out over a dozen pieces for GFXPACK I , at this time I was getting into some fractal work and some photography (which I waited years to release)
(8) Jump to the 4th GFXPACK; I had to decided to finally re-familiarize myself with 3D and try to actually start getting good at it. Learning about materials, lighting, proper rendering, etc..
(9) GFXPACK 8 ; October-December 2013 - I had spent quite sometime learning about mandelbulbs and 3D fractals and produced Rubix Parable among others.
(10) GFXPACK 9 ; 2014 - I'm currently getting very serious about my art and design. I made Sochi Danced for the Final Fantasy 13 contest and though I did not win, I was and still am quite proud of reaching out of my comfort zone and start to actually use my Wacom. It has also become BY FAR my most popular piece, with my latest release - Nautilus at a close second, which was my first 4K piece in my transition into UHD Art. I also founded the AuroraCollective
in March as part of my new venture. We have almost 400 members already!
My next piece, Pearl, has been rendering at 4K for a week on a dedicated 3DSM rig. I also have a few digital paintings in the works since February that I hope to finish soon. I've got almost all of the G9 pieces in the works, the pack will include fractals, mandelbulbs, digital matte paintings, 3D and maybe a surprise genre that I'm trying out; and ALL at 4K (besides Sochi Danced of course). I'm very excited about what comes next!
Happy 14th bday DA!
And now, a tribute to my inspirations that are vast and varied, I must include the renaissance artists first of all, then Salvatore dali, van gogh, and a whole slew of old timer traditional artists. I don't do too many finished pieces traditionally, when I make a scene I usually just sketch then scan then photoshop/Wacom it. When I got here though, As my earlier works may reveal my 3d digital abstract inspirations, then later, digital matte paintings, fractals, photography, space scenes etc inspirations like, I know I can't do them all justice here as there are far too many but, the following;
You all continue to inspire me to this day, old and new, here or gone, you all live on in the ones you inspire.